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Loop

PHASE 0

LOOP is the seasonal epoch system. Every quarter, prediction markets run a season: capital resets for fresh starts, but Chrono Score carries forward permanently. veTM locks amplify seasonal rewards for long-term committed participants.

Inspired by: Outer Wilds / Majora’s Mask (repeat cycles with accumulated knowledge). Financial primitive: epoch system + reputation carry-over (veCRV-style lock multipliers).


Each LOOP season runs for approximately 90 days. At season end:

What ResetsWhat Persists
Capital positions (all resolve or close)Chrono Score (forever)
Seasonal Elo rankingDomain subscores
Glicko-2 volatility (high RD → uncertain again)Prediction history
Leaderboard positionveTM lock multipliers (on remaining locked $TM)

The capital reset gives users a fresh start every quarter — important for retail users who took heavy losses in a bad season. The persistent CS ensures that long-run skill compounds meaningfully.


At the start of each new season, all users’ Glicko-2 Rating Deviation (RD) is partially reset — their CS Level stays the same, but the confidence interval widens. This means:

  • A user who performed poorly last season has room to prove they’ve improved
  • A user who was inactive has their uncertainty reflected accurately
  • The vault re-evaluates FF pricing more conservatively at season start and recalibrates within the first 2–4 weeks of new predictions

Lock $TIMEMACHINE for a season to earn a yield multiplier on vault earnings:

Lock DurationMultiplierExample Yield at 20% Base
No lock1.0×20%
30-day lock2.0×40%
90-day lock4.0×80%

Locks are non-transferable during the lock period. Early unlock forfeits the multiplier accrued.

This is a direct port of veCRV mechanics — long-term commitment creates protocol alignment and token velocity reduction.


CS computation uses multi-season weighted averaging rather than only the current season. This prevents a single lucky season from dramatically inflating CS (and a single bad season from destroying it).

The weighting scheme:

CS = 0.5 × current_season + 0.3 × last_season + 0.2 × older_seasons

Each season feeds into the Elo competitive system:

  • Seasonal leaderboard = Elo rankings at season end
  • Top-10 forecasters receive bonus vault yield shares
  • Seasonal rankings are shareable as soulbound achievement tokens

→ See Elo System

Related:

  • Chrono Score — the reputation that persists across loops
  • Elo System — competitive rankings that reset seasonally